Hello,
I’m currently implementing an exhibit and try to connect UE to a Displax Touch / Object Recognition Glass (to test it without the hardware there is https://support.displax.com/knowledge-base/object-recognition/tuio-simulator20/ )
Displax uses TUIO to send signals. TUIO is based on OSC ( https://www.tuio.org/ )
Therefore I’m using the OSC Plugin created by EPIC to parse the signals.
Setup:
An Actor in the level that creates and OSC Server on Begin Play. The two available events (Message received and Bundle received) are bound after the Server Node.
I connected a simple print to each node to check if any signal arrives.
In 4.26 the “Bundle received”-Event fires, though there’s nothing in the Bundle received. Upon inspecting the Log you can see the following message there:
As there is no way to still access the message, nor to customise what the Displax Hardware sends I’m at a loss on what to do here.
Interestingly enough, after some research I found out that people using Touch Designer are facing the same problem since 4.26…
In 4.25 everything works for them.
So I set up the same thing in 4.25 and am receiving the signals just fine. No warning nothing and I can access any value from the bundle.
Does anyone have a workaround or an idea why this is happening in 4.26? And ideally how to fix the issue?
I would want to avoid, downgrading my project at this stage in the project and am unforunately not savy in C++ to check the source code for it myself.
Any help would be greatly appreactiated.
Cheers
Daniel