Hi, I was placing my some walls/doorways for my survival game in an actor blueprint when I noticed something odd. While both objects have the exact same size, if I rotate one object by 90 degrees it looks bigger than the other one. After scratching my head for a couple of minutes, I decided to try the same meshes in the normal world, and it fit perfectly. Could this be a bug or am I doing something wrong? Here’s a few pictures: