I have created a Character (using the default third person controller) and a horizontal thin pillar (StaticMesh) that moves back and on my stage. (I’m tried using Vector Lerp, Timeline, Impulse, Add force) I was trying to check if the pillar Hits the player (or anything). I am using the OnActorHit and trying to delete anything that is hit by the pole. I have found that when the player character is standing still the pole moves right through him without activating the OnHit or On ActorHit events. If I am moving the character player the event triggers.
I have found a work around by using the OnOverlap Event, but I would like the information that the Hit Event can give me. Is this the intended functionality? or is it a bug? am I just not using it right?
Thank you for the help!