[Bug] OnActorHit Event or Hit Event not working

I have created a Character (using the default third person controller) and a horizontal thin pillar (StaticMesh) that moves back and on my stage. (I’m tried using Vector Lerp, Timeline, Impulse, Add force) I was trying to check if the pillar Hits the player (or anything). I am using the OnActorHit and trying to delete anything that is hit by the pole. I have found that when the player character is standing still the pole moves right through him without activating the OnHit or On ActorHit events. If I am moving the character player the event triggers.

I have found a work around by using the OnOverlap Event, but I would like the information that the Hit Event can give me. Is this the intended functionality? or is it a bug? am I just not using it right?

Thank you for the help!

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I am experiencing the exact same issue trying to prototype a dungeon’esque arrow-trap situation on a player in first-person mode. The hit only seems to register whenever I am moving in some way to deter the movement of the projectile.

Also tried the overlap solution which seems to work, but having the hit data would be incredibly useful :confused:

Before you try the ‘OnActorHit’ event, just check both your character capsule component and the static mesh collision settings in the main editor details panel on the right. Mark them as block all if they aren’t and see if it’s working.