BUG on PlayAnimation from UMG

We got a “pop” of one widget because apparently unreal has a latency to set the first frame when you call “play animation”.
We have a “play animation” node on “Event Construct” but the latency gave problem, the solution found is hack to force one value before “play animation” called.
Hope a fix can be added to remove the hack.

Not sure I follow, could you show the problem with maybe a gif or a video? We don’t delay anything, animations are ticked when the widget is ticked. Construct runs when the Slate widget is created. As soon as the widget attempts to draw it should at least have set the initial conditions of the animation.