The new iphone7 plus is recognized as iphone6splus when the engine selects the device profile.!
Hi ,
While testing some of your other issues they seemed to have been fixed on the new preview release. Could you check if this is true for this issue on your end?
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Sorry,that’s not true.Here’s the log file that comes after my project.You can see that in the log,the engine recognize my iphone7plus as iphone6splus so that it select the iphone6splus device profile.
115094-td_toonworld.txt (52.8 KB)
Hey Hls,
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-38701)
You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
Cheers,
Hello,
I have the same problem. I have compiled an app for iOS and it is running properly in almost devices such as iPad II, iPhone 6, 6+, etc. However, textures show up pixelated when I run the app on iPhone 7+.
I have read that this issue is given as result that ue4 recognizes iPhone 7+ as iPhone 6+.
Is there any solution to fix it yet?
Regards,
Hello,
I have the same problem. I have compiled an app for iOS and it is running properly in almost devices such as iPad II, iPhone 6, 6+, etc. However, textures show up pixelated when I run the app on iPhone 7+.
I have read that this issue is given as result that ue4 recognizes iPhone 7+ as iPhone 6+.
Is there any solution to fix it yet?
Regards,