Hi,
I just noticed that the character casts a very strange offset shadow in new levels.

Its not happening in the default level.
Is this a bug, or did I miss some settings?
To reproduce:
- Create a new “default” level
Cheers,
Klaus
Hi,
I just noticed that the character casts a very strange offset shadow in new levels.

Its not happening in the default level.
Is this a bug, or did I miss some settings?
To reproduce:
Cheers,
Klaus
In 4.8 P4 this does not happen by default.
Looks like your first person mesh is set to cast shadows, that’s all 
Mmmm, Its 4.8p4. and it happened by default ![]()
Oh, and a correction: It also happens in the template maps…
When I look into the BP settings, indeed, cast shadow is ticked:
I tried it with a projects that was created with 4.8p1-3, as well as with a new p4 project.
Same result.
Are you sure its not an oopsie! in the template?
Hey guys,
Thanks for the report for that shadow. I talked to the template makers and it looks like it was just a slight oversight, so they’ll fix it up asap.
Thanks again!
Hmm weird… I tested a fresh project in 4.8 p4 and the Mesh1P in FirstPersonCharacter BP under Lighting category has Cast Shadow off by default (like it should be).
EDIT:
I found the problem… if you create an empty project and then you add a FirstPerson content pack to it (via Add New-> Add Feature or Content Pack…) then the cast shadow is fixed… but seems there are other stuff missing.
If I create a new FirstPerson project then indeed it casts shadows.
I guess the templates needs a bit synchronization and cleanup 
It’s not a problem, you need to add a body mesh.
I personally think simply trurning off the shadow of the arms isn’t a solution. I prefer adding a body mesh for more realistic shadow.