[Bug] Normalize to Range

The Normalize to Range node sometimes returns a value completely wrong.

Hi G.,

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps can I take to reproduce this error on my end?
  • Does this only occur in one actor type or is it occurring across multiple actors?

Hi ! Thanks for the reply.

Actually I’ve notice only in this BP, witch is a Character with nested functions (01.png) and not be able to reproduce in a blank project.
In fact, I’m using others Normalize to Range nodes with almost same configuration inside that same Character and they returns the correct value (01.png, 02.png and 03.png) in comparison with (04.png).
Also notice that if I’m change the max value in this node from 0.5 to 0.2 (05.png) the returned value became wrong.
I´m can make a work around to resolve, so, this is only so that you are aware of.
Thank you again.

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