[Bug] Node Changes on Compile

So I found what I think is a bug in the blueprint system.

Currently if I make a copy of a function change the copied functions name and can change the function itself all is fine.

But when I try to use the function when I compile it replaces it with the original function that was copied.

The copied function is unchanged I just cannot use it as it gets replaced every time I compile.

Hello DJMidKnight,

This is a known issue and has been reported to our developers to be resolved. A fix will be available in a future release.

Cheers!