[BUG] Niagara Decal Renderer not support dynamic parameter.

unreal version 5.3.
Does anyone know how to fix it…
Parameter change did not affect anything.
20231028202255

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Ashif Ali (CGHow) has an example in his " Decal Renderer in Unreal Engine 5.2 Niagara Tutorial" that solves that issue by packing values into the Decal Color node, the way would normally use Dynamic Parameter node, you just need to control it through Make Linear Color so you can access each channel separately. It’s pretty slick.

I check out with it…
seems epic fix this issue by creating a new way…


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I’m having the exact same issue. The dynamic material parameters aren’t working. How did you get that material parameter inside of Niagara? I don’t see an option to add it.

You can see the Image That I uploaded.
I think It’s very clear.
But, this solution is not good