[BUG?] Net Cull Distance doesn't work when the player pawn is not a Character

There is an easy solution to this that I have found out that worked for me. The test project I’m working relies on controlling non-Character class objects in a huge world.

I was getting the same issues and after a few debugging sessions in the code, I figured out that the cull distance it was comparing it to was the view target location.

The solution was to create a new PlayerCameraManager and simply untick the “Use Client Side Camera Updates”.

56295-playercameramanagersettings.png

4 Likes