[BUG?] Net Cull Distance doesn't work when the player pawn is not a Character

Hi Code Spartan -

I was able to replicate (sorry) this issue and have entered a bug, UE-14949 for reference. As we continue to investigate a solution I will keep you informed here.

UPDATE: So I was talking with our Networking Team and currently the engine only supports replication with the Character Movement Component and not the Pawn Component. I can change the bug into a feature request if you wish, let me know.

Thank You

Eric Ketchum