[BUG?] Net Cull Distance doesn't work when the player pawn is not a Character

Thanks a lot! This is exactly what I needed!

In my case I use my own spectator pawn without any movement component. It’s just attached to other player’s character to follow him. I use this pawn after player’s death, for example.

So I had to add floating pawn movement to implement your solution. It works fine!

I only changed random bool to flip flop (I know random bool is okay on large numbers, but flip flop is fully safe)

3 Likes