Hi Epic team,
Moving this message from the forum - I was told this is the right place to post instead.
I found a bug in the blueprint NAND gate. It returns wrong results if used with more than one input. This is what it does now:
- false false false = true (correct)
- false false true = false (wrong)
- false true false = true (correct)
- false true true = false (wrong)
- true false false = true (correct)
- true false true = false (wrong)
- true true false = true (correct)
- true true true = true (wrong)
Similar behaviour happens for 4 inputs.
Not a big deal as it’s easy to replicate the correct behaviour through a AND + NOT obviously. The only issue is the time wasted in debugging until you figure out what is going on.
Best,
A