Build CL1627304 - K:/TURE/Rocket_CL1627304
Specs Windows 7 Professional English, i7-3770K, 32GB RAM, GTX670 4GB driver 306.23 , UAC off
Description I was trying to make modular buildings, worked fine for a while, but then the editor just froze and upon I cannot add my blueprint to a level anymore. Every time I drag it in, it just freezes the whole engine.
If I disconnect User Construction Script for a moment, then drag it in, then it works fine. If I then re-enable User Construction Script while the blueprint is already in the level, it also works fine and my modular building begins to grow. If I then drag it in again, it still works fine and I now have my blueprint twice. However if I then delete both, and try to drag in a new one it freezes again.
Repro See image. On the right of this image are just a bunch of set location and mesh functions. The end of it loops back to the start, which may be a problem. Overall goal of my setup is to do a trace below the actor, if enough space available → add staticmesh → loop back start and check if there is enough space underneath the new mesh also → add another staticmesh underneath → etc. BP is derived from a staticmeshactor.
Results Freezes editor, no error messages or anything, just stops working entirely.
Expected To display a warning if what I do is not ok, or to simply work.