Thank you reporting your issue! I have been successful in recreating the first issue. I have written up bug reports on the issue and place it into our bug database so that it may be fixed in a future build.
As for the second issue, I am a bit confused on how you are enabling tint for the sprite components. Any information on it would be greatly appreciated.
The default level should have an actor called Background_Sprite. Select the actor and tint it a color. The color values of the background on my end are:
R: 0.3
G: 0.3
B: 0.1
A: 1.0
Launch it on the LG Optimus 90
The result is that the color tint seems to be doing something wonky. Attached are two screenshots of what I’m seeing; the first is how it appears on the PC, the second is how it appears on the phone.
This issue was also easily reproduce. Thank you for providing the repro steps for that. I have entered a bug report for that as well so that it may be fixed in a future release.
I found a workaround for the first problem. Instead of using “Launch (on Android Device)”, you have to package the project (File → package project → Android). After the app was packed, go to the set directory and run the .bat.
Even the load map command via console is working fine.