- Version: 1945001
- Install Path: C:/Program Files/Rocket
- OS: Windows 7
- RAM: 64 GB
- Graphics Card: GTX 760 w/ 4 GB
- UAC: Off
Download and install the ShootGame example.
Create new Blueprint called NewBlueprint.
Create a blueprint based on NewBluprint called NewBluprint_Child
Create a blueprint based on NewBluprint_Child called NewBluprint_Child_Child
Create a blueprint based on NewBluprint_Child_Child called NewBluprint_Child_Child_Child
Add a skeletal mesh component to NewBluprint_Child_Child_Child.
- Add NewBluprint_Child_Child_Child to blank level.
Components tab lists multiple DefaultSceneRoot components that you cannot edit or remove.
Multiple DefaultSceneRoot components show up as variables.
Actors based on blueprint revert to origin (0,0,0) on placement in level.
Placed actors cannot be moved.
On creation or adjustment, log is spammed with messages similar to:
[2014.01.21-03.07.22:181]PIE:Warning: Warning AttachTo: ‘/Temp/Untitled_2.TheWorld:PersistentLevel.NewBlueprint_Child_Child_Child_41.DefaultSceneRoot’ cannot be attached to itself. Aborting.
And more for sure…
- Only a single DefaultSceneComponent is ever created.
- This lone DefaultSceneComponent is replaced upon adding a component via Components tab or via code.
Placing actor based on NewBlueprint_Child_Child_Child.
BEFORE MOUSE RELEASE - Actor is where I want it:
AFTER MOUSE RELEASE - Actor is at origin (0,0,0):