AI Move to applied to applied to any pawn with DetourCrowdAIControl crashes UE.
Steps to reproduce:
- Create new blueprint derived from pawn
- Add Floating pawn movement
- Select DetourCrowdAIControl as AI Controller Class.
- On begin play (or anywhere) call AI Move to.
- Place blueprint in world on some floor
- Add NavMeshBounds
- Press play
If you were not able to reproduce it leave a comment and I’ll give you my project, 'cause you might be able to understand a reason of a crash better than me.