When setting up a blueprint with a move component to node, the node does not trigger without something coming off its “completed” exec.
Reproduction:
- Create a new blueprint
- Add a static mesh component
- put a move component to node triggered by something (key input)
- When debugging you can see the ‘flow’ reaching the node, but not triggering it.
- Add a node after it, off the completed section (i.e. a print)
- Now it will work