[Bug] Mouse Overlap Event Not triggering in all meshes

It might help me see what is going on for certain. The things I would need to see are the collision settings on the object in question and the blueprint for the object in question as well as end results.

Anyway if a set to use simple collision as complex makes my character to not collide with that object.

Hi ,

We have not heard from you in quite some time. I am marking this as answered for tracking purposes. If you are still experiencing this bug, please respond with the requested information. Thank you!