Bug: Morph target sequence UE5 section.get_channels() return None

I have imported a fbx with morph target to ue5, then created a blueprint with the skeleton component set by the fbx, after that, I instantiated the blueprint to the level, and add it to a level sequence, then I added the FKControlRig section.

if I restart the project, and use the python script section.get_channels() to get all morph target channels, it return None. But!!! if I once open the level sequence, I could get all channels using that method, so, is it a bug for a morph target sequence?