[BUG]Modular Character can't see

Why does my modular character’s hand disappear after a certain angle, and then it can be displayed normally after continuing to rotate? What’s even more strange is that the hand disappears only in the first-person camera. If you switch to the third-person camera at this time, you can see that the hand is rendered normally, that is, it has not disappeared. Is it still disappearing when switch back to the first-person camera?
The project settings, I have been adjusted to the Near Clip Plane.It does’t work.

BUG 00_00_00-00_00_30




Do you have any ideas? Anyway,Thank you for your help!

Try setting “Use Attach Parent Bound” to true for the modular parts

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Thank you very much, this method has successfully solved the issue of hand disappearance! However, there is still an unsolved issue, that is, when the number of players running in client mode or monitoring server mode is more than two, the LeaderComponent will stay in the initial position and will not move with the players.

Are the hand set to follow “Set Master Pose Component”? (the main mesh)

Maybe the hand is just twisting off due to improper animation limits. Afterall, its clearly broken before it disappears.

Maybe, I’m a novice in this field, thank you! By the way, if there is a tutorial in this field, can you recommend it?


I have set it (Main Mesh) as the Master Pose Component(SetMasterPoseComponent has been abondoned in UE 5.1) for others Component by C++.