Branch: Binary from Launcher.
Build version: 4.6.1-2386410
Detailed description of the issue: I’ve found some inconsistencies when working with events dispatchers but only in mobile (preview or my device a Sony Xperia), in PIE there’s no issues. The problem occurs when calling an event dispatcher that belongs to the GameMode from itself, previously binded from the PlayerController. The latter does not execute. I’ve not tested with any other setup.
Repro Steps:
1- New Blank Project (No starter content needed)
2- Configure the project for Android (Project Settings → Android → Configure Now)
3- Create a new GameMode and PlayerController. Set your PlayerController as default in your GameMode. And the GameMode in the World Settings.
4- Add an event dispatcher to the GameMode
5- In the BeginPlay of the GameMode, do a delay and call this event.
6- In the PlayerController’s BeginPlay get the GameMode, cast it to your GameMode class and bind the event you’ve created to a custom event in the PlayerController.
7- In the PlayerController’s custom event just print a string.
8- Hit play on the current window: Everything works as expected.
9- Hit Play on MobilePreview, the PlayerControler’s custom event should not be executed.
Attachments: Project reproducing the bug
Thank you very much.