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[BUG] Metal rendering x2 slower then GL ES2 in 4.8p4

Hi,
I’m have perfomance issue in 4.8 preview
Some detiles here https://answers.unrealengine.com/questions/231995/ios-perfomance-problem-48p3.html

If you have ios device with metal support, can you help me get more info about that problem.

What i do:

  1. Download Sun Temple 4.7.6 version.
  2. In iOS settings set OpenGL ES2 rendering, and “Frame Rate Lock” at 60 fps
  3. Launch on device with ES2.
  4. on device in console print “stat raw” “stat fps”
  5. make screenshot
  6. agan set Metal Rendering.
  7. on device in console print “stat raw” “stat fps”
  8. make screenshot
  9. Download 4.8p4 .
  10. Open SunTemple with new UE4 version.
  11. Switch to OpenGL ES2 Rendering
  12. on device in console print “stat raw” “stat fps”
  13. make screenshot
  14. set Metal Rendering.
  15. on device in console print “stat raw” “stat fps”
  16. make screenshot
  17. Combine all screenshots and post here.

drop.jpg

if you have same problems after switch at 4.8p4, please post here.

I have the same problem in 4.11 Preview 7