[Bug] Metahuman grooming assets automatically unbinding *every time you close your project.*

Hello, @Meldorn, @drobile, @Raptcha911 !

So, here’s a patch that I’ve come up with that makes it such that you do NOT have to reapply upon start-up.

I’ve also elevated this issue to Epic in the BUGS reports.

It is IMPERATIVE that you reimport the binds and grooms under a different name! Then you EVENTBEGINPLAY with the original binds and grooms → immediately resetting to the renamed binds-grooms. That is why there are FOUR nodes for 2 assets.