BUG? Maximal Texture count gets ignored - still getting 13 Textures

First of, great app and thanks for making it free to use :slight_smile:

First I was going from maximum Quality (fixed texcel count, style Quality, geometric unwrap)

This gets me 13 8K res Textures. Now, I need Realityscan to put out just one 8K texture.
So I set the color and Texturs Settings to: Maximal Textures count “1” and also switched to “Mosaicing based” for the unwrap.

I am getting a new layer with again … 13 Textures - not cool.

I deleted cache, tried again, deleted the 13 Textures color layers, textured again - still 13 instead of just one single Texture on output…

Is this kind of know bug or something?

kind Regards