[Bug] material editor U,VTiling textcoordinate not updating correctly

Nothing major, but when messing with the textcoordinates on a material, default for U,Vtiling is 1,1 if you set it to something like 10,10 the material will update, then after (possible slightly before) its finished compileing the shader if will what seems to be keeping one(i think its which ever U or V scaling you do last) of them at the old scale, so going from 1,1 to 10,10 if doing the Vtiling last it will create a view of 10,1 untill apply is clicked and it recompiles everything again, this doesn’t effect the gameviewport in any way. iv attached an image of execatly how it looks

material image

Hey Marc,

I was able to reproduce this issue and have entered in under TTP# 299483 Please let us know if you find anything else.

Best Regards,

Ryan