[BUG] Material editor can not reference any files

It seems there is another bug in the material editor when you include a ‘custom node’.

Including a .usf or .ush file using ‘include “…“‘ within the code or

in the node properties ‘include file paths‘ does not work.

No matter what you write here it returns ‘file not found’, even for all existing unreal internal shader files.

How can we get around this?