Hello!
I’ve encountered a nasty little bug that goes something a little like this:
- Create a function with some inputs (I had an int, a vector, a rotator and a float)
- Create a macro with some inputs (I had an int, a vector and a rotator).
- Create a blank macro.
- Place instances of both macros in the function event graph.
- Select the blank macro in the event graph.
The result is that inputs for function are displayed and can be edited from here, not the inputs for the macro. If your functions and macros have similar inputs like mine, this can cause confusion and self-destruction of your blueprint, which cannot be undone!
Cheers,
Luke