I spent a good half an hour changing things around in one of my macro’s, but the output wouldn’t change. Then right after i pressed the already green compile button inside the actor that uses this macro, it worked the way it should.
Again, i used a macro from a macro library.
Not sure if this is a bug or if it’s just the way it works with macro libraries, but i just wanted to give a heads up. I’m pretty sure this doesn’t happen with a macro that exists inside the blueprint itself.
I’ve included some screenshots for further information.