I have a script here to hide in a locker from a monster. If the monster is in front of the safe and I get out, I die. when I then respawn I can interact with that vault from anywhere in the map and can no longer interact with anything else.
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Are you destroying the old player?
Yeah it destroys the player on death
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Because if it’s still there and still overlapping, then this will be the effect.
Try pressing F8 after dying, and take a look in the world outliner to see how many players there are.
Also, should that delay line connect to the ‘disable input’ node maybe?