I have made an algorithm to link a trigger to a platform, making the platform move, the two objects are instances of a blueprint.
Before the update unreal engine to 4.12 the algorithm work fine, but after the upgrade the algorithm don’t look at the property tag and take the first instance of the blueprint and make them move, it works only if i open the blueprint of my trigger (Trigger_Platform_Blueprint).
Are they some other solution to link the two object.
I’ve add to this topic some screenshot.
I’m marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread with answers to mdonge’s questions. For any new issues, please create a new Answerhub topic.