Bug: Large Switch function in BP can disappear

Minor Blueprint bug.

We have a UENUM in our game called EGameResource, with more than 50 entries.

I put a “Switch on EGameResource” in a Blueprint graph, and then when I’m hooking up some of enumerated type values toward bottom of that Switch function, switch can briefly disappear while editing other stuff. I can easily bring it back again by zooming out a bit or scrolling around, but it’s super annoying. This seems to be a culling issue in BP rendering stuff, as it only happens when top of Switch function is off top of screen.

Hi,

This is a known issue that we already have in our bug database (UE-3827). I have added your notes to bug, and I will let you know if I see any update on it. Thanks for your report!