Minor Blueprint bug.
We have a UENUM in our game called EGameResource, with more than 50 entries.
I put a “Switch on EGameResource” in a Blueprint graph, and then when I’m hooking up some of enumerated type values toward bottom of that Switch function, switch can briefly disappear while editing other stuff. I can easily bring it back again by zooming out a bit or scrolling around, but it’s super annoying. This seems to be a culling issue in BP rendering stuff, as it only happens when top of Switch function is off top of screen.