BUG : Landscape nanite tesslation / displacement problem

Hi ,

i use the Electric Dreams project 5.3

i made a custom map with world partition and I simply add the PGC_forest
I modified the landscape in nanite and update the material to accept the displacement.

And I have an issue with the displacement map on nanite landscape
As I found on the forum I modified the defaultEngine.ini to enable displacement on the material ( [/Script/Engine.RendererSettings]) to add :
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1;

on the colleague’s computer, I have this issue :


but it working well on mine :


note : when I disconnect and reconnect the displacement I have the same result than my colleague but just for a second.
i have an 3090 I am not sure for my collegue I think a 4070

thank you for help if you have an idea.
Best regards
Daniel

I have a 4090 and am running into the same problems. Tried disabling nanite culling (r.Nanite.Culling.Fru­stum = 0), but problem still persists.

Hope you find an answer, I have been racking my brain trying to solve this issue over the past few days!

I have found a solution to this problem ! In the displacement settings, you need to set any other value in magnitude. For example, if it was 2, then just set 2.001. Then displacement will turn on. This should be done every time a similar problem occurs. At the same time, it is impossible to return to the previous magnitude values, it is necessary to use a different number. That’s such nonsense, but it works))
And yet, it seemed to me that after all the changes to the material, you need to rebuild nanite. It seems that in this way the performance becomes a little higher.

3 Likes

Thank you very much for your tips i going to try now.

Have the same issue, but only in packaged game. PIE works well. Have anyone tried to build it?

1 Like

Hey I was having a similar issue, in my case it was due to the way I was setting up the displacement on the graph. Have a look at my screenshot: I followed a tutorial and was using the 2th option and getting glitches like the ones you had too, then I changed to the 3rd method and the landscape worked better. Hope it helps.

4 Likes

Thank you everyone I was almost giving up on that one!

I mark Nanite skirt Enabled, and solve

without

with

Hello! Have you found any solution. I have been searching for an answer for quite some time. Everything work well in editor and PIE but not in packaged.

5 Likes

still borked.

2 Likes

Same issue specifically with a packaged build, still no solution. Anyone found a fix for this yet?


I dont get why its just working on my landscape on flat areas.
When there is a sculpted area and I rebuild the data I get these weird stretches.
Nanite doesnt work well there.
Any ideas?
Thanks

This worked for me.

Has anyone found a solution to this bug? i tried to enable nanite skirt and that did not work for me. any suggestions?