I have some issues with landscape generated from heightmap. After generating and editing everything is ok but when I save the project there is a gap appears in the grid (only one side and only last row).
Does this occur on a blank project with no additional content? Further, is it specific to one heightmap or can you get multiple heightmaps to show this? Thank you!
I was unable to reproduce this on my end. When I attempted to use your heightmap everything came in as intended with no gaps or seams. What are your mac specs? You can find this information by going to the apple icon>About this mac> More info.
We have not heard from you in quite some time. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information. Thank you!
I reproduced this bug by lowering the quality settings.
Best way to see this effect, is use epic settings… then switch to low or medium (Quick settings → Engine Scalability Settings).
The heightmap is rendered in the GPU, its logical that when you lower the quality (and thus lowering the quality of texture mipmaps etc) this will affect the way the heightmap will be rendered (bigger inconsistencies when calculating the different lod-zones in the gpu shader).
Either force this texture to be on epic quality somehow (don’t think there is a manual override per texture currently), or tweak the gpu heightmap shader.
Also a dev responded on this issue, its probably going to be fixed into 4.5 but not sure: