This solution worked! Thank you so much.
Since I’m using UE5 I had to add the array @Kaspi mentioned.
When I have this actor enabled it causes all the foliage on the map to be visible and ignores the cull distances. This is obviously very bad for FPS. Is anyone else also experiencing this? Is there something that I would need to add to the code to enable the distant foliage to be culled again?
Distance culling works fine when I don’t run this code, but then the foliage takes forever to load again.