Bug: Landscape Grass Takes Forever To Load

Thank you, this was a straightforward solution, which did the job.

In Unreal Engine 5, there seems to be no FOccluderVertexArray, so when I was upgrading, I needed to pass a simple array in to make it work:

void UMyCodeLibrary::UpdateGrass(ALandscapeProxy* landscape)
{
	const TArray<FVector> arr;
	landscape->UpdateGrass(arr, true);
}
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