[BUG] Landscape glitching

[Build info]
C:\Program Files\Rocket
version 1627304

Processor: Intel(R) Core™ i7-3770 CPU @ 3.40GHz
OS: Windows 8 64-bit
System Type: 64-bit Operating System, x64-based processor
Graphics adaptor: NVIDIA GeForce GTX 650 Ti BOOST (2GB edition)
Integrated graphics adaptor: Intel(R) HD Graphics 4000
Visual Studio 2012 Express installed before installing Rocket
DirectX SDK installed on 16 June 2013 (newest version at the time) after installing Rocket

New Landscape tool creates faulty components.

[Repro Steps]
Create a landscape using the “Fill Level” option.

Select a Component (which is the size of a city block) and Delete it.

Now start to create a New Landscape using the options in the screenshot.

Move the landscape grid to a new location (in my case, to make it match up with the edges of the larger landscape I just deleted a Component of).

Click the “Create” button in the New Landscape options.

Weird glitch polygons result, that appear to stretch to infinity either up or down, depending on where I moved the grid to before clicking Create.

A flat landscape using the default world material, taking up the same dimensions as the grid, in the location I placed the grid.

I was doing this because I couldn’t cut out a small enough section of landscape for my tunnel, and thought replacing a section of the large landscape with a smaller, possibly denser one would allow me to make a small tunnel. I have to get past this problem first.

alt text

Hi Aaron,

Thank you for your report. We are currently aware of this issue. A report about it is in our database and it is being looked into. We are hoping to get this issue fixed in a future build. If you notice any more unexpected behavior, please let us know immediately.