BUG: IsFalling reports incorrectly when walking off ledges.

DISREGARD FOR NOW It might of been 4.7 … it seems to be working now. Before I say it’s conclusively working I’m going to try and simulate a couple things first :slight_smile:

In 4.7.2 IsFalling does not record true when the character is falling from a ledge after walking off.

Apparently this was resolved somewhere between 4.7 and 4.7.2, my mistake!

I did find another issue with Is Falling. Within a blueprint if I check IsFalling immediately after using (“Jump” target is character) the result is “FALSE”. Z velocity also reports 0.

Hi ,

Please post this to the answerhub at http://answers.unrealengine.com in the bug reports section so we can assist you in depth. Thank you!