DISREGARD FOR NOW It might of been 4.7 … it seems to be working now. Before I say it’s conclusively working I’m going to try and simulate a couple things first
In 4.7.2 IsFalling does not record true when the character is falling from a ledge after walking off.
I did find another issue with Is Falling. Within a blueprint if I check IsFalling immediately after using (“Jump” target is character) the result is “FALSE”. Z velocity also reports 0.