Hello guys,
So, I’ve found a bug in UE4.15,
The instance static mesh component INSTANCES inside blueprints do not update their transforms when you enter a transform value in the fields as other components do. They do not update when you press enter after inserting a custom value. You have to close the blueprint and re-open it to see the results. This is what I am talking about -
Personally for me this is a development breaking bug and I cannot proceed with the development until it is solved. Hopefully an update comes asap.
Thanks.