Bug: Input nodes in Event Dispatchers are not recognized by blueprints

This only happens with Event Dispatchers which have an Input value. Without Input values it works as expected.

Steps to reproduce:

  • Add an Event Dispatcher with an Input Value to your Blueprint
  • Implement this event into some other Blueprint. Everything works as expected.

213384-nodecorrect.jpg

  • Compile and save
  • Restart the engine
  • Open the Blueprint where the Event is implemented
  • Blueprint gives compile error
  • Click compile in BP (no changes done in BP)
  • Compile error is gone