… and the same problem again. Just entered a new input axis mapping, deleted it and just used the raw events from a first person controller. Result:

Part of input.ini:

*AxisConfig=(AxisKeyName=“Gamepad_LeftX”,AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))*

AxisConfig=(AxisKeyName=“Gamepad_LeftY”,AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))

AxisConfig=(AxisKeyName=“Gamepad_RightX”,AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))

AxisConfig=(AxisKeyName=“Gamepad_RightY”,AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))

AxisConfig=(AxisKeyName=“MouseX”,AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))

AxisConfig=(AxisKeyName=“MouseY”,AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))

AxisConfig=(AxisKeyName=“Gamepad_LeftX”,AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))

AxisConfig=(AxisKeyName=“Gamepad_LeftY”,AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))

AxisConfig=(AxisKeyName=“Gamepad_RightX”,AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))

AxisConfig=(AxisKeyName=“Gamepad_RightY”,AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))

AxisConfig=(AxisKeyName=“MouseX”,AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))

AxisConfig=(AxisKeyName=“MouseY”,AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))

AxisConfig=(AxisKeyName=“Gamepad_RightX”,AxisProperties=(DeadZone=0.200000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))

AxisConfig=(AxisKeyName=“Gamepad_RightY”,AxisProperties=(DeadZone=0.200000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))