Bug in VR Since 5.6 (and 5.7 preview) with Instanced Stereo + Baked Reflection Capture + Deferred Rendering + Post Process Volume

It seem to work !! Great :grinning_face:

I will make more test but many thanks :+1:

UPDATE : it works in my test scene for reporting the bug, but not in my project.
Seem itโ€™s another rendering issue wich occur only to reflection. When I disable my reflection capture sphere/box i have the rendering in left and right eyes.