I need help solving a problem with character interaction and doors. I used a third-person template as a base and modified it for first-person view, adding features like head bobbing. Additionally, I used a custom model from MetaHumans. The issue is that, visually, the collision with the doors seems fine, as does the character’s height (capsule component fine) relative to the doors. I also noticed this strange interaction. If a custom event is used in the door blueprint, it causes a malfunctioning collision. However, if you use the Event Begin Play, the door opening animation works correctly and the collision is perfect. I am attaching a video that clearly shows the problem. Do you have any ideas on what might be causing this issue? I would appreciate any suggestions so I can investigate further.