Bug in Reflections (4.14)?

Hello Andrew,
thank you, the problem is, that even with disabling the new “Reduce lightmap mixing…” i don’t get the desired effect.
I’m basically using the ocean water material from your starter content but switched it to translucent, surface forward shading and SSR enabled. I also just added some depthfade. So you can easily reproduce it.

Your link shows pictures with more or less subtle differences between now and before. My picture shows a difference like day and night compared to them…

But if this is the way it is going to be now, then i’d really like to know how i can get those nice and realistic far sunset-reflections like i was getting in 4.13… It really doesn’t make sense for them to not be there…