There is bug at shadow culling property. It’s points to MinScreenRadiusForDepthPrepass instead of right one.
There is the code from master branch.
UPROPERTY(config, EditAnywhere, Category=Culling, meta=(
ConsoleVariable="r.***MinScreenRadiusForDepthPrepass***",DisplayName="Min Screen Radius for Cascaded Shadow Maps",
ToolTip="Screen radius at which objects are culled for cascaded shadow map depth passes. Larger values can improve performance but can cause artifacts as objects stop casting shadows."))
float MinScreenRadiusForCSMdepth;
I think it should be r.Shadow.RadiusThreshold instead.
[=Jenny Gore;385229]
There is bug at shadow culling property. It’s points to MinScreenRadiusForDepthPrepass instead of right one.
There is the code from master branch.
UPROPERTY(config, EditAnywhere, Category=Culling, meta=(
ConsoleVariable="r.***MinScreenRadiusForDepthPrepass***",DisplayName="Min Screen Radius for Cascaded Shadow Maps",
ToolTip="Screen radius at which objects are culled for cascaded shadow map depth passes. Larger values can improve performance but can cause artifacts as objects stop casting shadows."))
float MinScreenRadiusForCSMdepth;
I think it should be r.Shadow.RadiusThreshold instead.
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Hi Jenny Gore,
Please post this to the answerhub in the bug reports section (link in signature) so we can assist you more in depth.