Bug in project settings

There is bug at shadow culling property. It’s points to MinScreenRadiusForDepthPrepass instead of right one.

There is the code from master branch.

UPROPERTY(config, EditAnywhere, Category=Culling, meta=(
	ConsoleVariable="r.MinScreenRadiusForDepthPrepass",DisplayName="Min Screen Radius for Cascaded Shadow Maps",
	ToolTip="Screen radius at which objects are culled for cascaded shadow map depth passes. Larger values can improve performance but can cause artifacts as objects stop casting shadows."))
	float MinScreenRadiusForCSMdepth;

I think it should be r.Shadow.RadiusThreshold instead.

Edit: The bug is in this fle. https://github.com/EpicGames/UnrealEngine/blob/master/Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h

Updated original question to contain link. https://github.com/EpicGames/UnrealEngine/blob/master/Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h

Hello Jenny,

Thank you for reporting this. It looks like you know what the problem is exactly and how to fix it. In this situation, I suggest making a Pull Request on GitHub so that it can be reviewed and added if it will fix the issue. You can find our GitHub directory here.

Have a nice day!