I’m having issues with my mesh when I turn on Path Tracing and mesh is nanite.
when switching to Path Tracer mesh gets weird triangles over it. Mesh is triangulated already by me in Blender, it has proper normals etc. When I import it I tested it with both Lit and Pathtracer and everything looked good, after I turned on Nanite on the mesh, Pathtracer has issue and geometry just looks wrong. Has anyone else had these issues and managed to solve it?
Everything looks fine in normal real-time mode, mesh is nanite
Pathtracer, mesh is nanite
Pathtracer, nanite turned off for the mesh, back to looking as expected
Mesh wireframe, a triangulated mesh inside Blender: