BUG in Healthbar Text

Hi, i recently started learning UE4 and C++ and i’m trying to make my own game. I was implementing a healthbar to my screen and everything was working fine until i found this bug. Basically, when i hit another characer in the scene, a zero goes out of my current health text (goes from 60 to 6 for example). The progressbar keeps working fine, but the text is bugged. I’ll leave the screenshots for u guys, please help me with this!

Acctualy now it’s not removing a zero, it’s just updating to the right value. When i get hit, the value in the text updates but actually it overlaps the old value (if i had 100 lif and now i have 80, the 80 and 100 are superpositioning)

Could you have spawned multiple widgets somehow?