I have a shooter which has a enum of weapons for the player. So I don’t know what happened to my enum, but it worked before. There are 4 different weapons pistol, machine gun, shotgun, rocket launcher. This did work before but now I can’t switch to my machine gun.
so I bypassed the branch and set it just to the set, and it would still not work. If I changed it to shotgun or rocket launcher and It worked. I even set the default of the enum to machine gun, and nothing the enum will literally not switch to machine gun but will to the others. I have no idea as what to do for fixing this. I’m going to attempt adding/removing from the enum too see if that may fix what has happened.
Hello shotty46290,
I was not able to reproduce your issue on our end. I have a couple of questions that will help me narrow down your issue.
- Did you change any properties of the enum before the machine gun stopped working with it?
- Can you access the machine gun from another blueprint?
I saw in your comment that you planned to delete the machine gun and simply add it back in again to test that as a fix. It will help my investigation of your issue to know the results of that test.
Thank you!
I didn’t delete was kind of scared too. Also sorry for the late response. What I did was added another and just called it machinegun2 and it worked fine. So I haven’t touched the enum else wise.