With the Mover character when vaulting over a high ledge in the sample anim project, subsequent vaults of that type will fail. Mantles to a ledge seems to fix it, while ground hurdles don’t fix this.
I can’t seem to figure out why this is happening, the Chooser looks like everything is working correctly for it to work at runtime, but it will return None for the action type and no montage.
Anyone else notice this or know a fix?
Edit: After testing a bit more, it looks like each vault type can only happen once before needing to mantle something to fix the state. After a low, med, or high vault, you wont be able to do that type of vault again until mantling. Only tested in air vaulting.
Confirmed only the Mover character has this issue and only vaulting.

